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Carl Chudyk
carl-chudyk

Carl graduated from MIT in '97 with a B.S. in Math.

Entering the real world at the height of the dotcom rush, he promptly moved to California with the rest of his generation. As the bubble burst, he returned home and spent the next three years practicing game design during his days as a foot messenger for RS Express, a downtown courier service in Boston.

During this time he frequently attended the MIT Strategic Games Society to play favorite games and test new ones.

CGF Games: Glory to Rome Black Box Edition, Glory to Rome I.V Edition, Ice Pirates of Harbour Grace, Sneeze

Christopher Rama Rao
christopher-rama-rao

Christopher graduated from Harvard Law School. As a Teaching Fellow for the Harvard Negotiation Project he taught business negotiation simulations ("games"). Christopher's law school thesis was even a board game on Global Warming.

His first published game, Pink Godzilla Dev Kit, was rated the 5th best card game of 2006 by about.com. He and his wife Josie now live in Seattle with their young sons Raja and Tristan, struggling with new realms of negotiation and game theory. There is no dog.

CGF Games: North Pole

Ed Carter
ed-carter
Managing Director

Ed graduated from Cambridge University (UK) in '92 with one of the worst Math degrees of his year after spending far, far too much time unicycling, roleplaying and playing strategic board and card games.

He then spent two years learning how much he didn't know about marketing when he self-published his first game (Kersplatt!) before finally getting a real job working for Staples as part of their UK startup.

Since then Ed has also worked for Staples in the US, Canada, Germany, and Belgium, including launching four new business models in the past five years.

CGF Games: Splat!

Jeffrey D. Allers



CGF Games: Pala

Jeremiah Lee
jeremiah-lee

Jeremiah is a gamer who loves to play games; RPGs, boardgames, and a few video games. He is a full-time father of four children young children and is kept pretty busy ensuring that they're safe, fed, and having fun. His favorite games include Diplomacy, Dune, and Werewolf, and you'll find bits of them (negotiation!) in most of his designs.

Jeremiah plays with two gaming groups, one in Toledo, Ohio, and one in Ann Arbor, Michigan, and these groups are the first to fight through new game designs.

CGF Games: Zombie in my Pocket

FLGS: Vault of Midnight

Paul A. DeStefano
paul-a-destefano

Paul is a Creative Director (one of the few careers open to an acting and philosophy major) and spends his days writing and making pretty pictures.

His first job was at a Chess store, where he tried in vain to get them to carry other games. Realizing that most game design is writing and making pretty pictures, he now splits the activities between his day job and designing games.

Considering he spends most nights training in various martial arts, the fact that any of his games have anything to do with anything besides hand to hand combat is astounding. OK, most of his designs involve hand to hand combat--watch this space!

CGF Games: Aapep 3D edition

Paul F. Mullen
paul-f-mullen

Paul Mullen, the creator of Quills, is also a novelist and the author of “Mome,” published under the pseudonym of Paul F. Rhaichen. He has also composed scores of songs. Unfortunately only two of them have lyrics which is a good example of Paul’s disinclination to emote (sort of a handicap in the music industry). Having realized that writing complete sentences is a lot of work, especially if they have to rhyme, Paul continues to design new board games while pursuing a career as an escape artist, wowing audiences at state fairs across the midwest with his uncanny ability at freeing himself from sculpture.

CGF Games: Quills

Rob Herman



CGF Games: Montana

Rob Seater
rob-seater
Game Development Director

Rob has been designing and altering games since 7th grade and has but eventually realised that there wasn't any money in it and wound up in an MIT PhD program, where he lamented spending so much time on researching software safety or something.

Fortunately Rob bumped into the Cambridge Games Factory team and discovered that inability to resist tweaking game rules to see what happens is a valuable life skill after all - Rob was rapidly co-opted onto the team and is now Director of Game Development at CGF.

CGF Games: Hot Potato

Sheamus Parkes
sheamus-parkes

Sheamus is pretty much your average gamer. By day he crunches numbers to price insurance, and by night weighs probabilities on the fly to conquer meeples of all sizes. His best gaming partner is his wife, and "she's quite a beast at that. I married her for her brains in addition to her beauty." Mr. Parkes tries to design games based on what he enjoys playing. He wants many interesting decisions and minimal downtime - but fun is the most important factor.

CGF Games: Plato 3000

Thomas Colthurst
thomas-colthurst

Before designing Barons, Thomas designed several award-losing games, including 1970: The Battle for Kent State, the controversial Snakes & Lagers: The World's First Drinking Game for Children, and Bad, Bad Octopus. He was last seen on stage in the role of Marley, in the Benjamin Franklin Elementary School's production of A Christmas Carol. Thomas now lives in Somerville, MA with his wife, daughter, and extensive collection of flavored Tang packets from around the world.

CGF Games: Barons

FLGS: Pandemonium Books & Games

Your Name Goes Here
YES! We'd love to see your game idea.

The kinds of games we're looking for are:
  • Stand alone, non-collectible card or board games (expandable is fine)
  • Simple components (e.g. chips, dice, pawns)--nothing electronic, no custom molding
  • Not dependent upon licencing (e.g. specific book or TV character)

Please read the Game Submission Guidelines.


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